RGB Schemes | April 19, 2018 | News
After a year and a half of development, our first game has finally been released! The Guidance Team is now available on the Oculus store for GearVR (and soon, Oculus Go too)! We’re incredibly excited to have finally published our first game last month, but we’ve definitely received our first set of criticism: not supporting enough controllers. To fix this, we’re going to be adding support for the GearVR controller very soon. We’re also working on a few small tweaks as well, so keep an eye out for that update when it arrives. We know that the lack of controllers that support the game is a real bummer, so we’re sorry about that!
In the meantime, we’ve updated our games page, and have fleshed out our presskit a bit more! If you’re a reviewer and interested in getting a copy of the game to review, head on over to here and request a copy! Feel free to use these images in your review as well! If you don’t have a controller to play the game, shoot us a message and maybe we can give you an early preview for that, or at least let you know once the update is live!
Continuing on, we’re now hard at work on our next game! We’re not quite ready to announce exactly what we’re working on, but the results of these next experiments we’re currently doing are going to result in a surge of new developer diaries. We’re pretty excited to share some of these with you, but we do also want to make sure that the content we post about is what is interesting to you guys as well! To start, we’re working on several tutorials based on the comments we’ve received. This includes replacing the hands mesh in our Oculus Avatars and hands tutorial with a custom mesh, as well as a tutorial on using the Avatar SDK in a GearVR application! If you have other requests, we encourage you to post them in the comments below, and we’ll add them to our list of developer diaries to create!
Going forward, we’re also looking into what’s come next. While we have our roadmap for virtual reality, the developments in the mixed reality space have caught our eye once more, and we’re beginning the process of experimenting with game ideas in that space now too. We’re not committing to anything quite yet, but we’ve been keep an eye on Magic Leap for quite some time now, and are excited to dive into their SDK. Whatever Microsoft is cooking up with V2 of hololens is also interesting to us, and ARCore and ARKit are both gaining some incredible new features. I guess what we want to say is, we’re hoping to do something with mixed reality in the near future!